Slot Machine Programming Code C

This is a slot machine that resembles the real slot machines in the casinos. To create the project, you need to insert three image boxes into the form and program them so that they will display a set of three different pictures randomly when the user presses on the spin button. It involves a randomization process. Next, a timer needs to be incorporated into the procedures so that the program can produce animated effects. In addition, you can also insert the Microsoft Multimedia Control so that it can play sounds in synchronization with the spinning of the slot machine as well as when the player hits the jackpot. You can design any interface you like. We have created an interface as shown below:

The Interface

Slot machine has 3 wheels each with 7 positions, as described before 2. Program must ask user how many coins are being inserted, either 1, 2, or 3. Any number outside of range ends the program, and 0 is to exit program. Player starts with 5 coins.

The Video Demo

The Code for Spin Sub Procedure

Code

The three random variables a, b and c will be randomly assigned the values 1, 2 and 3 using the RND function. Based on these three random numbers, three different pictures will be loaded into the three image boxes randomly using the LoadPicture method. Animated effects are created by putting the above procedure under the control of Timer1, which will call the spin procedure after every interval until it fulfills a certain condition. Sounds are also added using the Microsoft Multimedia Control to make the game more realistic and interesting. The amount won is controlled by the If...Then...End If statements

It is important that you define the correct path for the LoadPicture method, otherwise the program will not be able to run. For example, our path is C:VB programImagesgrape.gif, you need to create the necessary folders and have the necessary image file if you wish to copy the program directly. If you place the image file in a differently folder, you need to modify the path accordingly. For example, if your image file is in D:VB programImagesgrape.gif, then you need to modify the LoadPicture method to LoadPicture('D:VB programImagesgrape.gif').

If you wish to use our image files, you can download from the links below:

sound and the other for the jackpot sound. Below is the video demo of the slot machine simulator.

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Hi to everyone here! I'm a newbie! I just wanna ask help from you especially from the administrator regarding my machine problem.....

I am asked by my proffesor to create a slot machine program.
This is how it goes...

The simulation starts by presenting the player with a menu of how much money to play for the round. The user has 3 options as shown in this sample run.

Welcome to the House of Fun!
Here, everyone is a winner!

You've spent $0 and won $0
How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 65
Invalid! Enter again please...

Machine

How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 10

Notice that the program checks whether the player entered correct values or not. If an incorrect value is entered, the program prompts the player to enter again.

If the player enters 10 or 20, the program will randomly generate 3 symbols. The symbols that can be generated are: APPLES, ARCHER, HEARTS, SMILES, or STARS!. However, the 5 symbols mentioned do not appear uniformly. The table that follows summarizes the statistics:

Symbol Chances of Appearing
STARS! appear 10 % of the time
SMILES appear 30 % of the time
HEARTS appear 30 % of the time
ARCHER appear 30 % of the time
APPLES appear 60 % of the time

The player wins money if the 3 generated symbols result to a lucky combination. If a lucky combination is generated, the prize in the 1st Credit is awarded. If the same lucky combination is obtained for the next round, then the 2nd Credit Prize is awarded.

Lucky Combinations

1st Combination
STARS!-STARS!-STARS!
1st Credit: $500
2nd Credit: $1000

2nd Combination
SMILES-SMILES-SMILES
1st Credit: $250
2nd Credit: $500

Python slot machine code

3rd Combination
HEARTS-HEARTS-HEARTS
1st Credit: $150
2nd Credit: $300

4th Combination
ARCHER-ARCHER-ARCHER
1st Credit: $100
2nd Credit: $200

5th Combination
any combination of a pair of any symbols except for APPLES
1st Credit: $20
2nd Credit: $40

6th Combination
a combination of SMILES, HEARTS and ARCHER
Credit: Especial Event if bet is $10
Credit: Especial Event 2 if bet is $20


The values above only hold if the user plays for $20. If the user played for only $10, a regular prize of $50 is given for the 1st to 4th combinations, and $10 for the 5th prize. Note that there are no 1st and 2nd credits for $10 games.

The 6th lucky combination gives the player access to a special event. This happens regardless of the user's game mode choice. There are two special events. If the user entered $10 the credit will be the special event 1 and if the user entered $20 the credit will be the special event 2( Actually my teacher said that I have the option to design whatever special the user will encounter.... since I know how to program ROCK-PAPER_SCISSORS Game and HANG-MAN GAME.... I chose them for my SPECIAL EVENT 1 & 2). If the user wins the special event 1, an award of $150 will be given to the player. If the user wins the especial event 2, an award of $300 will be given.

All unlucky combinations offer $0.

The program should continue to execute until the user chooses to quit (by entering 0).

SAMPLE RUN
Welcome to the House of Fun!
Here, everyone is a winner!

You've spent $0 and won $0
How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 10

+--------+--------+--------+
| ARCHER | ARCHER | ARCHER |
+--------+--------+--------+
Congratulations! You get $50.


You've spent $10 and won $50
How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 20

Slot Machine Source Code

+--------+--------+--------+
| STARS! | APPLES | APPLES |
+--------+--------+--------+
Sorry, You get $0.

You've spent $30 and won $50
How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 20

+--------+--------+--------+
| SMILES | HEARTS | SMILES |
+--------+--------+--------+
Congratulations! You get P20.

You've spent $50 and won $70
How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 0

You spent a total of $50 and won $70
Thank You for Playing!

I already know the codes on the first part of the program. I have already tested ran and debugged the first part wherein the menu is displayed.
I mean this part....
Welcome to the House of Fun!
Here, everyone is a winner!

You've spent $0 and won $0
How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 65
Invalid! Enter again please...

How much are you going to play?
$ 10 for regular prize
$ 20 for increased prize value
$ 0 to quit
> 10

Now my problem is on the part of randomizing the symbols to be displayed....
I tried one of this codes....

Fortunately this code worked! But my problem is: 'How am I going to edit the appearances of each symbol?' Like making the symbol 'STARS!' appear 10% of the time and 'APPLES' appear 60% of the time... is my function: 'getRandomNum()' wrong? Am I going to change it?.... or what...
plss help me..... regarding this matter... I would really appreaciate if you could help me.... Thanks a lot!

P.S.
You could also send me the source code for my slot machine program.... If you think you know the shortest/ briefest way to code it..... then you could send it to me.... if you like :cheesy: .... I Would really really apreciate it! THANKS! :lol:

Editedby __avd because:Added [code] tags. For easy readability, always wrap programming code within posts in [code] (code blocks).
  • 6 Contributors
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  • commentLatest PostLatest Postby whgeiger

Recommended Answers

easy, give stars a larger numeric range. since apples are hard to get, make them 0 -9, then alot 10-69 for apples. and allow the other in the 30% remaining. any number randomly generated has a greater chance of falling in the larger block then the smaller one. therefor, you …

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Well first off 60+30+30+30+10 does not equal 100 so its kind of hard to say that SMILES HEARTS AND ARCHERS happen 30% of the time.

Group them into the 30% and then pick one out of the 3.

This will help with the distibution with APPLES appearing most …

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Brief fix! For something posted 6 years ago? Not brief enough...

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All 9 Replies

easy, give stars a larger numeric range. since apples are hard to get, make them 0 -9, then alot 10-69 for apples. and allow the other in the 30% remaining. any number randomly generated has a greater chance of falling in the larger block then the smaller one. therefor, you have just increased there chances of 'getting' that number.

I don't do homework or write code for people, sorry. However; I am willing to aid in any problem you are trying to solve (as long as some genuine effort is put forth). I feal the best way for someone to learn is for them to complete the project on their own merit. (THINK FOR YOUSELF) If they dont wish to learn or do the work they should not have accepted the project or taken the course!